GSoC/GCI Archive
Google Code-in 2013 Copyleft Games

PySoy: Shader for Point Light

completed by: Samuel Kim

mentors: Anthus Williams, Arc Riley, David Czech

Add shading based on soy.bodies.Light to the fragment shader(s) in the gles2 branch of libsoy. This should support setting the same light properties as available in the Light class of our default branch.

For simplicity, this task need only support a single light.

While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen.

When you've done, commit your work and post the resulting changeset url to this task.