PySoy: Shader for Textured Material
completed by: Samuel Kim
mentors: Anthus Williams, Arc Riley, David Czech
Extend our fragment shader for
soy.materials.Textured in the
gles2 branch of libsoy. This should support setting a colormap (multiply by light color) and glowmap (add to light color), but bumpmapping is for another GCI task since its more involved.
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When you've done, commit your work and post the resulting changeset url to this task.