GSoC/GCI Archive
Google Summer of Code 2014


License: New and Simplified BSD licenses

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jMonkeyEngine is a complete 3D game development suite, programmed entirely in Java. Though previously labeled a niche, the Java core enables several unique advantages: - Minimal adaptations for cross-compatibility, including iOS through Avian or RoboVM. - Greatly accessible to the massive Java ecosystem of developers and linkable apps. - Agile time-to-market development. - Tailored distribution of the NetBeans Platform Read more about our key features, target audience and history in our introduction:


  • Cinematic Editor This project aims to provide a fully functional and well documented Cinematic Editor for jME3. It would enable jME3 game developers to visually track and manipulate all the cinematic events(Motion/Sound/Gui/Animation) involved in a cinematic/cutscene clip. The editor will provide cool additional tools that would make the process of creating in-game cutscenes/intros/trailers a delight.
  • Navigation for MonkeyBrains Make Recast navigation bindings and adjust it to MonkeyBrains
  • Voxel Terrain System For jMonkeyEngine I propose that it's time to bring all the beauty of voxel technology to the jMonkeyEngine. Specifically I want to give jMonkey developers the tools necessary to develop games that use voxel technology for more immersive gameplay experiences.