GSoC/GCI Archive
Google Summer of Code 2014 Blender Foundation

Interactive Quadrilateral Remeshing Based on Harmonic Functions

by Alexander Pinzon Fernandez for Blender Foundation

A lot of computer graphics objects have an undesirable topology. Many artists require changing the topology of the mesh to facilitate the process of editing and animation. In recent years, the most popular mesh topology is composed of triangles and quadrilaterals that provide several desired features by the artists. This project proposes an interactive remeshing tool that generate a quad-dominant mesh based on harmonic functions.