GSoC/GCI Archive
Google Code-in 2012 Copyleft Games Group

PySoy: Sphere Texturing

completed by: Samuel Kim

mentors: Amaury Medeiros, Arc Riley, Tony Young, David Czech, Mayank Singh

Add texcoord and tangent (tx, ty, ux, uy, uz) calculated values to libsoy/src/bodies/

Texcoords should map, similar to Box, such that the cooresponding tangents also work with a cubemap (which uses position rather than texcoord values) when applied. This will require some clever "folding", there are many ways to do this which are equally correct.

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When you've done, commit your work and post the resulting changeset url to this task.